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la_route_de_l_or:foumalade

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la_route_de_l_or:foumalade [2020/04/02 17:08]
rablof
la_route_de_l_or:foumalade [2020/04/02 17:08] (current)
rablof
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   * **Melee** Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), **Damage** 1d4+4 (P)   * **Melee** Dagger +9 (Agile, Finesse, Thrown 10 ft., Versatile S), **Damage** 1d4+4 (P)
   * **Sudden Charge** 􀝜􀝜 (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.   * **Sudden Charge** 􀝜􀝜 (Flourish, Open) With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
-  * **Rage** 􀝜 (Barbarian, Concentrate, Emotion, Mental) **Requirements** You aren’t fatigued or raging. +  * **Rage** 􀝜 (Barbarian, Concentrate, Emotion, Mental) **Requirements** You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging: You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile. ; You take a –1 penalty to AC. ; You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.; After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
-You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging: You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile. ; You take a –1 penalty to AC. ; You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.; After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.+
   * **Additional Feats** [[https://2e.aonprd.com/Feats.aspx?ID=765|Cat Fall]], [[https://2e.aonprd.com/Feats.aspx?ID=768|Combat Climber]], [[https://2e.aonprd.com/Feats.aspx?ID=768|Hard Tail]], [[https://2e.aonprd.com/Feats.aspx?ID=825|Quick Jump]], [[https://2e.aonprd.com/Feats.aspx?ID=845|Steady Balance]], [[http://2e.aonprd.com/Heritages.aspx?Ancestry=4|Tailed Goblin]]   * **Additional Feats** [[https://2e.aonprd.com/Feats.aspx?ID=765|Cat Fall]], [[https://2e.aonprd.com/Feats.aspx?ID=768|Combat Climber]], [[https://2e.aonprd.com/Feats.aspx?ID=768|Hard Tail]], [[https://2e.aonprd.com/Feats.aspx?ID=825|Quick Jump]], [[https://2e.aonprd.com/Feats.aspx?ID=845|Steady Balance]], [[http://2e.aonprd.com/Heritages.aspx?Ancestry=4|Tailed Goblin]]
   * **Additional Specials** [[https://2e.aonprd.com/Classes.aspx?ID=2|Deny Advantage]], [[https://2e.aonprd.com/Classes.aspx?ID=2|Instinct (Animal Instinct)]], [[https://2e.aonprd.com/Classes.aspx?ID=2|Instinct (Cat)]]   * **Additional Specials** [[https://2e.aonprd.com/Classes.aspx?ID=2|Deny Advantage]], [[https://2e.aonprd.com/Classes.aspx?ID=2|Instinct (Animal Instinct)]], [[https://2e.aonprd.com/Classes.aspx?ID=2|Instinct (Cat)]]
la_route_de_l_or/foumalade.1585847310.txt.gz · Last modified: 2020/04/02 17:08 by rablof